A multi player coding competition was held over last week. The topic was a game, which was played on a 35×20 grid. Players were controlling a single unit, which could travel to any of...
Tagged: multiplayer
Postmortem: Crafting AI for a symmetric asynchronous multiplayer game mode of CastleStorm
CastleStorm is the first asynchronous multiplayer game with a symmetric setup. I will discuss some of the details the system consists of to better understand how we’ve achieved a continuously learning adaptive AI, who fights for the player whenever he’s not online.