The latest competition was in the Ghostbusters theme. The main idea was a simple strategy game, where players took control of a squad of busters with the aim of capturing more ghosts than the...
Category: AI Programming
General Programming notes.
CodinGame – Smash the Code
The latest Codingame competition was a Puyo like game where bots were playing against each other in parallel. The goal of the game was to survive longer then the opponent. Players were dropping colored...
CodinGame – Code vs Zomies
This weekend a 24 hours optimization challenge was being held. The game was simple, you were controlling a character with a gun on a top-down view, where you needed to save humans and kill...
CodinGame – Back to the Code
A multi player coding competition was held over last week. The topic was a game, which was played on a 35×20 grid. Players were controlling a single unit, which could travel to any of...
Postmortem: Crafting AI for a symmetric asynchronous multiplayer game mode of CastleStorm
CastleStorm is the first asynchronous multiplayer game with a symmetric setup. I will discuss some of the details the system consists of to better understand how we’ve achieved a continuously learning adaptive AI, who fights for the player whenever he’s not online.